This is one that has bugged me forever. Neocash items require a user’s real life money to purchase, but you aren’t allowed to move them around your accounts without also purchasing or obtaining gift boxes. What was the design decision behind this? Because to me, it just makes me angry that I purchased an item for real money, and I cannot move it to a side account without paying more money. And if I want to move it again? Guess what, pay more money. And the items I need to move it? Not even available year round. If it is my item, I bought it – why can I not move it where I want, when I want, how I want?
Hi again!
As far as I can remember, this was mostly because of potential fraud and scamming… I think. (I wasn’t on the NC team but we worked closely together so I have some bits of insight, though it’s usually more along the lines of item themes and events and what we wouldn’t allow them to sell because gameplay. Heh.)
I’m not entirely sure of the specifics on this but moving items at all was not allowed at first because of the laws around real money transactions, and the way gift cards, charging, and chargebacks worked. Like I remember it just being a non-starter with NC, legal, security, and tech. (It’s rare when they all agree.) Plus, if someone got scammed, the worst that could be done was NC being spent, which could be returned, not whole inventories of real-money items being sent on a train 34 users away and had to be individually tracked down.
Gifting was highly requested so I believe the compromise, that they discussed for eons, was that you had to pay for a box and boxes were limited to offset the issues. But I couldn’t tell you why that caused the idea to pass muster. My guess is a legal liability thing.
I could be WAY wrong about all of this, though! But that’s what I vaguely remember so I hope it’s at least interesting either way. If I remember anything specific in the shower or something, I’ll come back and post about it!